rename lists in HackyAI.cs and fix function
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@@ -52,14 +52,14 @@ Player:
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SquadSize: 15
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HackyAI@Normal:
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Name:Normal AI
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BuildingGeneralNames:
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BuildingCommonNames:
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ConstructionYard: fact
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Refinery: proc
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Power: nuke,nuk2
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Barracks: pyle,hand
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VehiclesFactory: weap,afld
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Silo: silo
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UnitsGeneralNames:
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UnitsCommonNames:
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Mcv: mcv
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BuildingLimits:
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proc: 4
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@@ -92,11 +92,11 @@ Player:
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silo: 7%
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fix: 1%
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UnitsToBuild:
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e1: 30% #gdi, nod
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e2: 30% #gdi
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e3: 30% #gdi, nod
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e4: 30% #nod
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e5: 30% #nod
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e1: 30%
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e2: 30%
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e3: 30%
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e4: 30%
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e5: 30%
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harv: 1%
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bggy: 10%
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ftnk: 10%
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@@ -52,13 +52,13 @@ Player:
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Name:Omnius
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UnitQueues: Infantry, Vehicle, Armor, Starport
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RallypointTestBuilding: conyarda
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BuildingGeneralNames:
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BuildingCommonNames:
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ConstructionYard: conyarda,conyardh,conyardo
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Refinery: refa,refh,refo
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Power: pwra,pwrh,pwro
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VehiclesFactory: lighta,lighth,lighto,heavya,heavyh,heavyo
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Silo: siloa, siloh, siloo
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UnitsGeneralNames:
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UnitsCommonNames:
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Mcv: mcva,mcvh,mcvo
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BuildingLimits:
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refa: 4
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