rename lists in HackyAI.cs and fix function

This commit is contained in:
Matthias Mailänder
2013-03-06 11:21:55 +01:00
parent e0b7242f1b
commit 59d0cff410
3 changed files with 48 additions and 48 deletions

View File

@@ -52,14 +52,14 @@ Player:
SquadSize: 15
HackyAI@Normal:
Name:Normal AI
BuildingGeneralNames:
BuildingCommonNames:
ConstructionYard: fact
Refinery: proc
Power: nuke,nuk2
Barracks: pyle,hand
VehiclesFactory: weap,afld
Silo: silo
UnitsGeneralNames:
UnitsCommonNames:
Mcv: mcv
BuildingLimits:
proc: 4
@@ -92,11 +92,11 @@ Player:
silo: 7%
fix: 1%
UnitsToBuild:
e1: 30% #gdi, nod
e2: 30% #gdi
e3: 30% #gdi, nod
e4: 30% #nod
e5: 30% #nod
e1: 30%
e2: 30%
e3: 30%
e4: 30%
e5: 30%
harv: 1%
bggy: 10%
ftnk: 10%

View File

@@ -52,13 +52,13 @@ Player:
Name:Omnius
UnitQueues: Infantry, Vehicle, Armor, Starport
RallypointTestBuilding: conyarda
BuildingGeneralNames:
BuildingCommonNames:
ConstructionYard: conyarda,conyardh,conyardo
Refinery: refa,refh,refo
Power: pwra,pwrh,pwro
VehiclesFactory: lighta,lighth,lighto,heavya,heavyh,heavyo
Silo: siloa, siloh, siloo
UnitsGeneralNames:
UnitsCommonNames:
Mcv: mcva,mcvh,mcvo
BuildingLimits:
refa: 4