Fix AttackMove not working properly under certain conditions
This fixes the issue where AttackMove (and possibly other order modes) would not work properly when people were clicking their mouse buttons at the same time. A move order (the default order mode) would be issued instead.
This commit is contained in:
@@ -13,19 +13,19 @@ using OpenRA.Graphics;
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namespace OpenRA.Orders
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{
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public class GenericSelectTarget : IOrderGenerator
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public class GenericSelectTarget : UnitOrderGenerator
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{
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readonly IEnumerable<Actor> subjects;
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readonly string order;
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readonly string cursor;
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readonly MouseButton expectedButton;
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protected readonly IEnumerable<Actor> Subjects;
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protected readonly string OrderName;
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protected readonly string Cursor;
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protected readonly MouseButton ExpectedButton;
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public GenericSelectTarget(IEnumerable<Actor> subjects, string order, string cursor, MouseButton button)
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{
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this.subjects = subjects;
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this.order = order;
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this.cursor = cursor;
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expectedButton = button;
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Subjects = subjects;
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OrderName = order;
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Cursor = cursor;
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ExpectedButton = button;
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}
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public GenericSelectTarget(IEnumerable<Actor> subjects, string order, string cursor)
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@@ -37,26 +37,23 @@ namespace OpenRA.Orders
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public GenericSelectTarget(Actor subject, string order, string cursor, MouseButton button)
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: this(new Actor[] { subject }, order, cursor, button) { }
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public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
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public override IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
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{
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if (mi.Button != expectedButton)
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if (mi.Button != ExpectedButton)
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world.CancelInputMode();
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return OrderInner(world, xy, mi);
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}
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IEnumerable<Order> OrderInner(World world, CPos xy, MouseInput mi)
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protected virtual IEnumerable<Order> OrderInner(World world, CPos xy, MouseInput mi)
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{
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if (mi.Button == expectedButton && world.Map.Contains(xy))
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if (mi.Button == ExpectedButton && world.Map.Contains(xy))
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{
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world.CancelInputMode();
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foreach (var subject in subjects)
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yield return new Order(order, subject, false) { TargetLocation = xy };
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foreach (var subject in Subjects)
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yield return new Order(OrderName, subject, false) { TargetLocation = xy };
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}
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}
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public virtual void Tick(World world) { }
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world) { yield break; }
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public string GetCursor(World world, CPos xy, MouseInput mi) { return world.Map.Contains(xy) ? cursor : "generic-blocked"; }
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public override string GetCursor(World world, CPos xy, MouseInput mi) { return world.Map.Contains(xy) ? Cursor : "generic-blocked"; }
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}
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}
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@@ -15,7 +15,7 @@ using OpenRA.Traits;
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namespace OpenRA.Orders
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{
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class UnitOrderGenerator : IOrderGenerator
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public class UnitOrderGenerator : IOrderGenerator
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{
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static Target TargetForInput(World world, CPos xy, MouseInput mi)
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{
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@@ -36,7 +36,7 @@ namespace OpenRA.Orders
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return Target.FromCell(world, xy);
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}
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public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
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public virtual IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
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{
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var target = TargetForInput(world, xy, mi);
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var actorsAt = world.ActorMap.GetActorsAt(xy).ToList();
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@@ -58,11 +58,11 @@ namespace OpenRA.Orders
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yield return CheckSameOrder(o.Order, o.Trait.IssueOrder(o.Actor, o.Order, o.Target, mi.Modifiers.HasModifier(Modifiers.Shift)));
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}
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public void Tick(World world) { }
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world) { yield break; }
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public virtual void Tick(World world) { }
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public virtual IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
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public virtual IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world) { yield break; }
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public string GetCursor(World world, CPos xy, MouseInput mi)
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public virtual string GetCursor(World world, CPos xy, MouseInput mi)
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{
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var useSelect = false;
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var target = TargetForInput(world, xy, mi);
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@@ -120,12 +120,25 @@ namespace OpenRA.Widgets
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}
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}
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}
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else if (dragStart.HasValue)
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else
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{
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// Select actors in the dragbox
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var newSelection = SelectActorsInBoxWithDeadzone(World, dragStart.Value, xy);
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World.Selection.Combine(World, newSelection, mi.Modifiers.HasModifier(Modifiers.Shift), dragStart == xy);
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/* The block below does three things:
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// 1. Allows actor selection using a selection box regardless of input mode.
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// 2. Allows actor deselection with a single click in the default input mode (UnitOrderGenerator).
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// 3. Prevents units from getting deselected when exiting input modes (eg. AttackMove or Guard).
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//
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// We cannot check for UnitOrderGenerator here since it's the default order generator that gets activated in
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// World.CancelInputMode. If we did check it, actor de-selection would not be possible by just clicking somewhere,
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// only by dragging an empty selection box.
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*/
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if (dragStart.HasValue && (!(World.OrderGenerator is GenericSelectTarget) || hasBox))
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{
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var newSelection = SelectActorsInBoxWithDeadzone(World, dragStart.Value, xy);
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World.Selection.Combine(World, newSelection, mi.Modifiers.HasModifier(Modifiers.Shift), dragStart == xy);
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}
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}
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World.CancelInputMode();
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}
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dragStart = dragEnd = null;
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@@ -14,6 +14,7 @@ using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Orders;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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@@ -59,52 +60,40 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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public class GuardOrderGenerator : IOrderGenerator
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public class GuardOrderGenerator : GenericSelectTarget
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{
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readonly IEnumerable<Actor> subjects;
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public GuardOrderGenerator(IEnumerable<Actor> subjects, string order, string cursor, MouseButton button)
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: base(subjects, order, cursor, button) { }
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public GuardOrderGenerator(IEnumerable<Actor> subjects)
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protected override IEnumerable<Order> OrderInner(World world, CPos xy, MouseInput mi)
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{
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this.subjects = subjects;
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}
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public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
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{
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if (mi.Button == Game.Settings.Game.MouseButtonPreference.Cancel)
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{
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world.CancelInputMode();
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yield break;
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}
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var target = FriendlyGuardableUnits(world, mi).FirstOrDefault();
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if (target == null || subjects.All(s => s.IsDead))
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if (target == null || Subjects.All(s => s.IsDead))
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yield break;
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foreach (var subject in subjects)
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world.CancelInputMode();
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foreach (var subject in Subjects)
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if (subject != target)
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yield return new Order("Guard", subject, false) { TargetActor = target };
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yield return new Order(OrderName, subject, false) { TargetActor = target };
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}
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public void Tick(World world)
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public override void Tick(World world)
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{
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if (subjects.All(s => s.IsDead || !s.Info.HasTraitInfo<GuardInfo>()))
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if (Subjects.All(s => s.IsDead || !s.Info.HasTraitInfo<GuardInfo>()))
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world.CancelInputMode();
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world) { yield break; }
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public string GetCursor(World world, CPos xy, MouseInput mi)
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public override string GetCursor(World world, CPos xy, MouseInput mi)
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{
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if (!subjects.Any())
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if (!Subjects.Any())
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return null;
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var multiple = subjects.Count() > 1;
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var multiple = Subjects.Count() > 1;
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var canGuard = FriendlyGuardableUnits(world, mi)
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.Any(a => multiple || a != subjects.First());
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.Any(a => multiple || a != Subjects.First());
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return canGuard ? "guard" : "move-blocked";
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return canGuard ? Cursor : "move-blocked";
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}
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static IEnumerable<Actor> FriendlyGuardableUnits(World world, MouseInput mi)
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@@ -184,7 +184,8 @@ namespace OpenRA.Mods.Common.Widgets
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.Where(a => !a.Disposed && a.Owner == world.LocalPlayer && a.Info.HasTraitInfo<GuardInfo>());
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if (actors.Any())
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world.OrderGenerator = new GuardOrderGenerator(actors);
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world.OrderGenerator = new GuardOrderGenerator(actors,
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"Guard", "guard", Game.Settings.Game.MouseButtonPreference.Action);
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return true;
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}
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