Replace ChronoshiftPaletteEffect with a post-processing shader.
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.Traits
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{
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[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
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[Desc("Apply palette full screen rotations during chronoshifts. Add this to the world actor.")]
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public class ChronoshiftPostProcessEffectInfo : TraitInfo
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{
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[Desc("Measured in ticks.")]
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public readonly int ChronoEffectLength = 60;
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public override object Create(ActorInitializer init) { return new ChronoshiftPostProcessEffect(this); }
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}
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public class ChronoshiftPostProcessEffect : RenderPostProcessPassBase, ITick
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{
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readonly ChronoshiftPostProcessEffectInfo info;
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int remainingFrames;
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public ChronoshiftPostProcessEffect(ChronoshiftPostProcessEffectInfo info)
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: base("chronoshift", PostProcessPassType.AfterWorld)
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{
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this.info = info;
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}
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public void Enable()
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{
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remainingFrames = info.ChronoEffectLength;
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}
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void ITick.Tick(Actor self)
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{
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if (remainingFrames > 0)
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remainingFrames--;
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}
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protected override bool Enabled => remainingFrames > 0;
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protected override void PrepareRender(WorldRenderer wr, IShader shader)
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{
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shader.SetVec("Blend", (float)remainingFrames / info.ChronoEffectLength);
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}
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}
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}
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