Replace ChronoshiftPaletteEffect with a post-processing shader.

This commit is contained in:
Paul Chote
2023-10-22 17:05:28 +01:00
committed by Gustas
parent 7adcba5b7f
commit 59d40c8b4e
7 changed files with 48 additions and 28 deletions

View File

@@ -0,0 +1,31 @@
#version {VERSION}
#ifdef GL_ES
precision mediump float;
#endif
uniform float Blend;
uniform sampler2D WorldTexture;
#if __VERSION__ == 120
uniform vec2 WorldTextureSize;
#else
out vec4 fragColor;
#endif
void main()
{
#if __VERSION__ == 120
vec4 c = texture2D(WorldTexture, gl_FragCoord.xy / WorldTextureSize);
#else
vec4 c = texture(WorldTexture, gl_FragCoord.xy / textureSize(WorldTexture, 0));
#endif
float lum = 0.5 * (min(c.r, min(c.g, c.b)) + max(c.r, max(c.g, c.b)));
c = vec4(lum, lum, lum, c.a) * Blend + c * (1.0 - Blend);
#if __VERSION__ == 120
gl_FragColor = c;
#else
fragColor = c;
#endif
}