Speed up FindUnitsInCircle
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@@ -96,9 +96,11 @@ namespace OpenRA
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var min = a - new float2(r, r);
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var min = a - new float2(r, r);
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var max = a + new float2(r, r);
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var max = a + new float2(r, r);
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var actors = world.FindUnits( min, max );
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var rect = new RectangleF(min.X, min.Y, max.X - min.X, max.Y - min.Y);
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var rect = new RectangleF(min.X, min.Y, max.X - min.X, max.Y - min.Y);
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var inBox = world.Actors.Where(x => x.GetBounds(false).IntersectsWith(rect));
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var inBox = actors.Where(x => x.GetBounds(false).IntersectsWith(rect));
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return inBox.Where(x => (x.CenterLocation - a).LengthSquared < r * r);
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return inBox.Where(x => (x.CenterLocation - a).LengthSquared < r * r);
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}
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}
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