CanTargetUnit -> CanTargetUnit
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@@ -46,7 +46,7 @@ namespace OpenRA.Traits
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{
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string OrderID { get; }
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int OrderPriority { get; }
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bool CanTargetUnit( Actor self, Actor target, bool forceAttack, bool forceMove, bool forceQueue, ref string cursor );
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bool CanTargetActor( Actor self, Actor target, bool forceAttack, bool forceMove, bool forceQueue, ref string cursor );
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bool CanTargetLocation(Actor self, int2 location, List<Actor> actorsAtLocation, bool forceAttack, bool forceQueue, bool forceMove, ref string cursor);
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bool IsQueued { get; }
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}
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