CanTargetUnit -> CanTargetUnit
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@@ -61,9 +61,9 @@ namespace OpenRA.Mods.RA
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{
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}
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public override bool CanTargetUnit(Actor self, Actor target, bool forceAttack, bool forceMove, bool forceQueued, ref string cursor)
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public override bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceMove, bool forceQueued, ref string cursor)
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{
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if( !base.CanTargetUnit( self, target, forceAttack, forceMove, forceQueued, ref cursor ) ) return false;
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if( !base.CanTargetActor( self, target, forceAttack, forceMove, forceQueued, ref cursor ) ) return false;
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IsQueued = forceQueued;
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