Add a lint check for trait placement on hardcoded actor names.
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committed by
reaperrr
parent
0d3c624bbc
commit
5a0bcc01a6
@@ -24,6 +24,15 @@ using OpenRA.Traits;
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namespace OpenRA
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{
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[Flags]
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public enum SystemActors
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{
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Player = 0,
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EditorPlayer = 1,
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World = 2,
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EditorWorld = 4
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}
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public sealed class Actor : IScriptBindable, IScriptNotifyBind, ILuaTableBinding, ILuaEqualityBinding, ILuaToStringBinding, IEquatable<Actor>, IDisposable
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{
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internal readonly struct SyncHash
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