Add a lint check for trait placement on hardcoded actor names.

This commit is contained in:
Matthias Mailänder
2021-04-11 14:30:00 +01:00
committed by reaperrr
parent 0d3c624bbc
commit 5a0bcc01a6
129 changed files with 266 additions and 67 deletions

View File

@@ -31,7 +31,7 @@ namespace OpenRA.Graphics
// Overwrite previous definitions if there are duplicates
var pals = new Dictionary<string, IProvidesCursorPaletteInfo>();
foreach (var p in modData.DefaultRules.Actors["world"].TraitInfos<IProvidesCursorPaletteInfo>())
foreach (var p in modData.DefaultRules.Actors[SystemActors.World].TraitInfos<IProvidesCursorPaletteInfo>())
if (p.Palette != null)
pals[p.Palette] = p;