Add a lint check for trait placement on hardcoded actor names.
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reaperrr
parent
0d3c624bbc
commit
5a0bcc01a6
@@ -31,7 +31,7 @@ namespace OpenRA.Graphics
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// Overwrite previous definitions if there are duplicates
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var pals = new Dictionary<string, IProvidesCursorPaletteInfo>();
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foreach (var p in modData.DefaultRules.Actors["world"].TraitInfos<IProvidesCursorPaletteInfo>())
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foreach (var p in modData.DefaultRules.Actors[SystemActors.World].TraitInfos<IProvidesCursorPaletteInfo>())
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if (p.Palette != null)
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pals[p.Palette] = p;
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