Add a lint check for trait placement on hardcoded actor names.
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reaperrr
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0d3c624bbc
commit
5a0bcc01a6
@@ -708,7 +708,7 @@ namespace OpenRA
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}
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// ResourceLayer is on world actor, which isn't caught above, so an extra check for it.
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var worldActorInfo = Rules.Actors["world"];
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var worldActorInfo = Rules.Actors[SystemActors.World];
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var worldimpsis = worldActorInfo.TraitInfos<IMapPreviewSignatureInfo>();
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foreach (var worldimpsi in worldimpsis)
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worldimpsi.PopulateMapPreviewSignatureCells(this, worldActorInfo, null, positions);
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