Add a lint check for trait placement on hardcoded actor names.

This commit is contained in:
Matthias Mailänder
2021-04-11 14:30:00 +01:00
committed by reaperrr
parent 0d3c624bbc
commit 5a0bcc01a6
129 changed files with 266 additions and 67 deletions

View File

@@ -708,7 +708,7 @@ namespace OpenRA
}
// ResourceLayer is on world actor, which isn't caught above, so an extra check for it.
var worldActorInfo = Rules.Actors["world"];
var worldActorInfo = Rules.Actors[SystemActors.World];
var worldimpsis = worldActorInfo.TraitInfos<IMapPreviewSignatureInfo>();
foreach (var worldimpsi in worldimpsis)
worldimpsi.PopulateMapPreviewSignatureCells(this, worldActorInfo, null, positions);