Add a lint check for trait placement on hardcoded actor names.
This commit is contained in:
committed by
reaperrr
parent
0d3c624bbc
commit
5a0bcc01a6
@@ -30,7 +30,7 @@ namespace OpenRA
|
||||
|
||||
public MapPlayers(Ruleset rules, int playerCount)
|
||||
{
|
||||
var firstFaction = rules.Actors["world"].TraitInfos<FactionInfo>()
|
||||
var firstFaction = rules.Actors[SystemActors.World].TraitInfos<FactionInfo>()
|
||||
.First(f => f.Selectable).InternalName;
|
||||
|
||||
Players = new Dictionary<string, PlayerReference>
|
||||
|
||||
Reference in New Issue
Block a user