Add a lint check for trait placement on hardcoded actor names.

This commit is contained in:
Matthias Mailänder
2021-04-11 14:30:00 +01:00
committed by reaperrr
parent 0d3c624bbc
commit 5a0bcc01a6
129 changed files with 266 additions and 67 deletions

View File

@@ -159,7 +159,7 @@ namespace OpenRA.Scripting
var knownPlayerCommands = Game.ModData.ObjectCreator
.GetTypesImplementing<ScriptPlayerProperties>()
.ToArray();
PlayerCommands = FilterCommands(world.Map.Rules.Actors["player"], knownPlayerCommands);
PlayerCommands = FilterCommands(world.Map.Rules.Actors[SystemActors.Player], knownPlayerCommands);
runtime.Globals["EngineDir"] = Platform.EngineDir;
runtime.DoBuffer(File.Open(Path.Combine(Platform.EngineDir, "lua", "scriptwrapper.lua"), FileMode.Open, FileAccess.Read).ReadAllText(), "scriptwrapper.lua").Dispose();