Add a lint check for trait placement on hardcoded actor names.
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reaperrr
parent
0d3c624bbc
commit
5a0bcc01a6
@@ -1209,7 +1209,7 @@ namespace OpenRA.Server
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// The null padding is needed to keep the player indexes in sync with world.Players on the clients
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// This will need to change if future code wants to use worldPlayers for other purposes
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var playerRandom = new MersenneTwister(LobbyInfo.GlobalSettings.RandomSeed);
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foreach (var cmpi in Map.Rules.Actors["world"].TraitInfos<ICreatePlayersInfo>())
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foreach (var cmpi in Map.Rules.Actors[SystemActors.World].TraitInfos<ICreatePlayersInfo>())
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cmpi.CreateServerPlayers(Map, LobbyInfo, worldPlayers, playerRandom);
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if (recorder != null)
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