Add a lint check for trait placement on hardcoded actor names.

This commit is contained in:
Matthias Mailänder
2021-04-11 14:30:00 +01:00
committed by reaperrr
parent 0d3c624bbc
commit 5a0bcc01a6
129 changed files with 266 additions and 67 deletions

View File

@@ -403,7 +403,7 @@ namespace OpenRA
public static string SanitizedPlayerName(string dirty)
{
var forbiddenNames = new string[] { "Open", "Closed" };
var botNames = OpenRA.Game.ModData.DefaultRules.Actors["player"].TraitInfos<IBotInfo>().Select(t => t.Name);
var botNames = OpenRA.Game.ModData.DefaultRules.Actors[SystemActors.Player].TraitInfos<IBotInfo>().Select(t => t.Name);
var clean = SanitizedName(dirty);