Add a lint check for trait placement on hardcoded actor names.

This commit is contained in:
Matthias Mailänder
2021-04-11 14:30:00 +01:00
committed by reaperrr
parent 0d3c624bbc
commit 5a0bcc01a6
129 changed files with 266 additions and 67 deletions

View File

@@ -22,6 +22,7 @@ namespace OpenRA.Traits
void OnVisibilityChanged(FrozenActor frozen);
}
[TraitLocation(SystemActors.Player)]
[Desc("Required for FrozenUnderFog to work. Attach this to the player actor.")]
public class FrozenActorLayerInfo : TraitInfo, Requires<ShroudInfo>
{

View File

@@ -14,7 +14,8 @@ using OpenRA.Primitives;
namespace OpenRA.Traits
{
[Desc("Add this to the Player actor definition.")]
[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
[Desc("Add this to the World actor definition.")]
public class PlayerColorPaletteInfo : TraitInfo
{
[PaletteReference]

View File

@@ -14,6 +14,7 @@ using System.Collections.Generic;
namespace OpenRA.Traits
{
[TraitLocation(SystemActors.Player | SystemActors.EditorPlayer)]
[Desc("Required for shroud and fog visibility checks. Add this to the player actor.")]
public class ShroudInfo : TraitInfo, ILobbyOptions
{