Add a lint check for trait placement on hardcoded actor names.
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reaperrr
parent
0d3c624bbc
commit
5a0bcc01a6
@@ -22,6 +22,7 @@ namespace OpenRA.Traits
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void OnVisibilityChanged(FrozenActor frozen);
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}
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[TraitLocation(SystemActors.Player)]
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[Desc("Required for FrozenUnderFog to work. Attach this to the player actor.")]
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public class FrozenActorLayerInfo : TraitInfo, Requires<ShroudInfo>
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{
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