Add a lint check for trait placement on hardcoded actor names.
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committed by
reaperrr
parent
0d3c624bbc
commit
5a0bcc01a6
@@ -14,7 +14,8 @@ using OpenRA.Primitives;
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namespace OpenRA.Traits
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{
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[Desc("Add this to the Player actor definition.")]
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[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
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[Desc("Add this to the World actor definition.")]
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public class PlayerColorPaletteInfo : TraitInfo
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{
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[PaletteReference]
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