Add a lint check for trait placement on hardcoded actor names.
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committed by
reaperrr
parent
0d3c624bbc
commit
5a0bcc01a6
@@ -202,8 +202,8 @@ namespace OpenRA
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ModelCache = modData.ModelSequenceLoader.CacheModels(map, modData, map.Rules.ModelSequences);
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var worldActorType = type == WorldType.Editor ? "EditorWorld" : "World";
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WorldActor = CreateActor(worldActorType, new TypeDictionary());
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var worldActorType = type == WorldType.Editor ? SystemActors.EditorWorld : SystemActors.World;
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WorldActor = CreateActor(worldActorType.ToString(), new TypeDictionary());
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ActorMap = WorldActor.Trait<IActorMap>();
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ScreenMap = WorldActor.Trait<ScreenMap>();
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Selection = WorldActor.Trait<ISelection>();
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