Add a lint check for trait placement on hardcoded actor names.

This commit is contained in:
Matthias Mailänder
2021-04-11 14:30:00 +01:00
committed by reaperrr
parent 0d3c624bbc
commit 5a0bcc01a6
129 changed files with 266 additions and 67 deletions

View File

@@ -42,13 +42,13 @@ namespace OpenRA.Mods.Cnc.UtilityCommands
var srcModData = new ModData(utility.Mods[srcMod], utility.Mods);
Game.ModData = srcModData;
var srcPaletteInfo = srcModData.DefaultRules.Actors["player"].TraitInfo<PlayerColorPaletteInfo>();
var srcPaletteInfo = srcModData.DefaultRules.Actors[SystemActors.Player].TraitInfo<PlayerColorPaletteInfo>();
var srcRemapIndex = srcPaletteInfo.RemapIndex;
var destMod = args[2].Split(':')[0];
var destModData = new ModData(utility.Mods[destMod], utility.Mods);
Game.ModData = destModData;
var destPaletteInfo = destModData.DefaultRules.Actors["player"].TraitInfo<PlayerColorPaletteInfo>();
var destPaletteInfo = destModData.DefaultRules.Actors[SystemActors.Player].TraitInfo<PlayerColorPaletteInfo>();
var destRemapIndex = destPaletteInfo.RemapIndex;
var shadowIndex = new int[] { };