Add a lint check for trait placement on hardcoded actor names.
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committed by
reaperrr
parent
0d3c624bbc
commit
5a0bcc01a6
@@ -42,13 +42,13 @@ namespace OpenRA.Mods.Cnc.UtilityCommands
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var srcModData = new ModData(utility.Mods[srcMod], utility.Mods);
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Game.ModData = srcModData;
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var srcPaletteInfo = srcModData.DefaultRules.Actors["player"].TraitInfo<PlayerColorPaletteInfo>();
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var srcPaletteInfo = srcModData.DefaultRules.Actors[SystemActors.Player].TraitInfo<PlayerColorPaletteInfo>();
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var srcRemapIndex = srcPaletteInfo.RemapIndex;
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var destMod = args[2].Split(':')[0];
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var destModData = new ModData(utility.Mods[destMod], utility.Mods);
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Game.ModData = destModData;
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var destPaletteInfo = destModData.DefaultRules.Actors["player"].TraitInfo<PlayerColorPaletteInfo>();
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var destPaletteInfo = destModData.DefaultRules.Actors[SystemActors.Player].TraitInfo<PlayerColorPaletteInfo>();
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var destRemapIndex = destPaletteInfo.RemapIndex;
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var shadowIndex = new int[] { };
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