Add a lint check for trait placement on hardcoded actor names.

This commit is contained in:
Matthias Mailänder
2021-04-11 14:30:00 +01:00
committed by reaperrr
parent 0d3c624bbc
commit 5a0bcc01a6
129 changed files with 266 additions and 67 deletions

View File

@@ -16,6 +16,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Commands
{
[TraitLocation(SystemActors.World)]
[Desc("Enables commands triggered by typing them into the chatbox. Attach this to the world actor.")]
public class ChatCommandsInfo : TraitInfo<ChatCommands> { }

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@@ -16,6 +16,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Commands
{
[TraitLocation(SystemActors.World)]
[Desc("Enables visualization commands via the chatbox. Attach this to the world actor.")]
public class DebugVisualizationCommandsInfo : TraitInfo<DebugVisualizationCommands> { }

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@@ -17,6 +17,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Commands
{
[TraitLocation(SystemActors.World)]
[Desc("Enables developer cheats via the chatbox. Attach this to the world actor.")]
public class DevCommandsInfo : TraitInfo<DevCommands> { }

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@@ -15,6 +15,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Commands
{
[TraitLocation(SystemActors.World)]
[Desc("Shows a list of available commands in the chatbox. Attach this to the world actor.")]
public class HelpCommandInfo : TraitInfo<HelpCommand> { }

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@@ -14,6 +14,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Commands
{
[TraitLocation(SystemActors.World)]
[Desc("Allows the player to pause or surrender the game via the chatbox. Attach this to the world actor.")]
public class PlayerCommandsInfo : TraitInfo<PlayerCommands> { }