Add a lint check for trait placement on hardcoded actor names.
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committed by
reaperrr
parent
0d3c624bbc
commit
5a0bcc01a6
@@ -20,7 +20,7 @@ namespace OpenRA.Mods.Common.Lint
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{
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public void Run(Action<string> emitError, Action<string> emitWarning, ModData modData, Ruleset rules)
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{
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var worldActor = rules.Actors["world"];
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var worldActor = rules.Actors[SystemActors.World];
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var locomotorInfos = worldActor.TraitInfos<LocomotorInfo>().ToArray();
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foreach (var li in locomotorInfos)
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foreach (var otherLocomotor in locomotorInfos)
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