Add a lint check for trait placement on hardcoded actor names.

This commit is contained in:
Matthias Mailänder
2021-04-11 14:30:00 +01:00
committed by reaperrr
parent 0d3c624bbc
commit 5a0bcc01a6
129 changed files with 266 additions and 67 deletions

View File

@@ -20,7 +20,7 @@ namespace OpenRA.Mods.Common.Lint
{
public void Run(Action<string> emitError, Action<string> emitWarning, ModData modData, Ruleset rules)
{
var worldActor = rules.Actors["world"];
var worldActor = rules.Actors[SystemActors.World];
var locomotorInfos = worldActor.TraitInfos<LocomotorInfo>().ToArray();
foreach (var li in locomotorInfos)
foreach (var otherLocomotor in locomotorInfos)