Add a lint check for trait placement on hardcoded actor names.
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committed by
reaperrr
parent
0d3c624bbc
commit
5a0bcc01a6
@@ -56,7 +56,7 @@ namespace OpenRA.Mods.Common.Lint
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if (!worldOwnerFound)
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emitError("Found no player owning the world.");
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var worldActor = map.Rules.Actors["world"];
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var worldActor = map.Rules.Actors[SystemActors.World];
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var factions = worldActor.TraitInfos<FactionInfo>().Select(f => f.InternalName).ToHashSet();
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foreach (var player in players.Values)
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if (!string.IsNullOrWhiteSpace(player.Faction) && !factions.Contains(player.Faction))
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