Add a lint check for trait placement on hardcoded actor names.

This commit is contained in:
Matthias Mailänder
2021-04-11 14:30:00 +01:00
committed by reaperrr
parent 0d3c624bbc
commit 5a0bcc01a6
129 changed files with 266 additions and 67 deletions

View File

@@ -56,7 +56,7 @@ namespace OpenRA.Mods.Common.Lint
if (!worldOwnerFound)
emitError("Found no player owning the world.");
var worldActor = map.Rules.Actors["world"];
var worldActor = map.Rules.Actors[SystemActors.World];
var factions = worldActor.TraitInfos<FactionInfo>().Select(f => f.InternalName).ToHashSet();
foreach (var player in players.Values)
if (!string.IsNullOrWhiteSpace(player.Faction) && !factions.Contains(player.Faction))