Add a lint check for trait placement on hardcoded actor names.
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committed by
reaperrr
parent
0d3c624bbc
commit
5a0bcc01a6
@@ -25,8 +25,8 @@ namespace OpenRA.Mods.Common.Server
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var defaults = new Session.Global();
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LobbyCommands.LoadMapSettings(server, defaults, server.Map.Rules);
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var options = server.Map.Rules.Actors["player"].TraitInfos<ILobbyOptions>()
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.Concat(server.Map.Rules.Actors["world"].TraitInfos<ILobbyOptions>())
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var options = server.Map.Rules.Actors[SystemActors.Player].TraitInfos<ILobbyOptions>()
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.Concat(server.Map.Rules.Actors[SystemActors.World].TraitInfos<ILobbyOptions>())
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.SelectMany(t => t.LobbyOptions(server.Map.Rules))
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.ToDictionary(o => o.Id, o => o);
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