Add a lint check for trait placement on hardcoded actor names.

This commit is contained in:
Matthias Mailänder
2021-04-11 14:30:00 +01:00
committed by reaperrr
parent 0d3c624bbc
commit 5a0bcc01a6
129 changed files with 266 additions and 67 deletions

View File

@@ -25,8 +25,8 @@ namespace OpenRA.Mods.Common.Server
var defaults = new Session.Global();
LobbyCommands.LoadMapSettings(server, defaults, server.Map.Rules);
var options = server.Map.Rules.Actors["player"].TraitInfos<ILobbyOptions>()
.Concat(server.Map.Rules.Actors["world"].TraitInfos<ILobbyOptions>())
var options = server.Map.Rules.Actors[SystemActors.Player].TraitInfos<ILobbyOptions>()
.Concat(server.Map.Rules.Actors[SystemActors.World].TraitInfos<ILobbyOptions>())
.SelectMany(t => t.LobbyOptions(server.Map.Rules))
.ToDictionary(o => o.Id, o => o);