Add a lint check for trait placement on hardcoded actor names.
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reaperrr
parent
0d3c624bbc
commit
5a0bcc01a6
@@ -55,7 +55,7 @@ namespace OpenRA.Mods.Common.Traits
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public void RulesetLoaded(Ruleset rules, ActorInfo ai)
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{
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if (!rules.Actors["world"].HasTraitInfo<ITiledTerrainRendererInfo>())
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if (!rules.Actors[SystemActors.World].HasTraitInfo<ITiledTerrainRendererInfo>())
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throw new YamlException("Bridge requires a tile-based terrain renderer.");
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if (string.IsNullOrEmpty(DemolishWeapon))
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