Add a lint check for trait placement on hardcoded actor names.
This commit is contained in:
committed by
reaperrr
parent
0d3c624bbc
commit
5a0bcc01a6
@@ -48,7 +48,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
public override void RulesetLoaded(Ruleset rules, ActorInfo ai)
|
||||
{
|
||||
var locomotorInfos = rules.Actors["world"].TraitInfos<LocomotorInfo>();
|
||||
var locomotorInfos = rules.Actors[SystemActors.World].TraitInfos<LocomotorInfo>();
|
||||
LocomotorInfo = locomotorInfos.FirstOrDefault(li => li.Name == Locomotor);
|
||||
if (LocomotorInfo == null)
|
||||
throw new YamlException("A locomotor named '{0}' doesn't exist.".F(Locomotor));
|
||||
|
||||
Reference in New Issue
Block a user