Add a lint check for trait placement on hardcoded actor names.

This commit is contained in:
Matthias Mailänder
2021-04-11 14:30:00 +01:00
committed by reaperrr
parent 0d3c624bbc
commit 5a0bcc01a6
129 changed files with 266 additions and 67 deletions

View File

@@ -18,6 +18,7 @@ namespace OpenRA.Mods.Common.Traits
{
using GUtil = OpenRA.Graphics.Util;
[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
[Desc("Used for bursted one-colored whole screen effects. Add this to the world actor.")]
public class FlashPaletteEffectInfo : TraitInfo
{

View File

@@ -17,6 +17,7 @@ using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Traits
{
[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
[Desc("Fades the world from/to black at the start/end of the game, and can (optionally) desaturate the world")]
public class MenuPaletteEffectInfo : TraitInfo
{

View File

@@ -15,6 +15,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
[Desc("Palette effect used for sprinkle \"animations\".")]
class RotationPaletteEffectInfo : TraitInfo
{