Add a lint check for trait placement on hardcoded actor names.
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committed by
reaperrr
parent
0d3c624bbc
commit
5a0bcc01a6
@@ -18,6 +18,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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using GUtil = OpenRA.Graphics.Util;
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[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
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[Desc("Used for bursted one-colored whole screen effects. Add this to the world actor.")]
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public class FlashPaletteEffectInfo : TraitInfo
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{
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@@ -17,6 +17,7 @@ using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Traits
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{
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[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
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[Desc("Fades the world from/to black at the start/end of the game, and can (optionally) desaturate the world")]
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public class MenuPaletteEffectInfo : TraitInfo
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{
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@@ -15,6 +15,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
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[Desc("Palette effect used for sprinkle \"animations\".")]
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class RotationPaletteEffectInfo : TraitInfo
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{
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