Add a lint check for trait placement on hardcoded actor names.
This commit is contained in:
committed by
reaperrr
parent
0d3c624bbc
commit
5a0bcc01a6
@@ -18,6 +18,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
using GUtil = OpenRA.Graphics.Util;
|
||||
|
||||
[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
|
||||
[Desc("Used for bursted one-colored whole screen effects. Add this to the world actor.")]
|
||||
public class FlashPaletteEffectInfo : TraitInfo
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user