Add a lint check for trait placement on hardcoded actor names.
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reaperrr
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0d3c624bbc
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5a0bcc01a6
@@ -21,6 +21,7 @@ namespace OpenRA.Mods.Common.Traits
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"Will only work together with the Production: trait on the actor that actually does the production.",
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"You will also want to add PrimaryBuildings: to let the user choose where new units should exit.",
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"The production speed depends on the number of production buildings and units queued at the same time.")]
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[TraitLocation(SystemActors.Player)]
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public class ClassicParallelProductionQueueInfo : ProductionQueueInfo, Requires<TechTreeInfo>, Requires<PlayerResourcesInfo>
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{
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[Desc("If you build more actors of the same type,", "the same queue will get its build time lowered for every actor produced there.")]
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