Add a lint check for trait placement on hardcoded actor names.
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reaperrr
parent
0d3c624bbc
commit
5a0bcc01a6
@@ -15,6 +15,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[TraitLocation(SystemActors.Player)]
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[Desc("Tracks neutral and enemy actors' visibility and notifies the player.",
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"Attach this to the player actor. The actors to track need the 'AnnounceOnSeen' trait.")]
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class EnemyWatcherInfo : TraitInfo
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