Add a lint check for trait placement on hardcoded actor names.

This commit is contained in:
Matthias Mailänder
2021-04-11 14:30:00 +01:00
committed by reaperrr
parent 0d3c624bbc
commit 5a0bcc01a6
129 changed files with 266 additions and 67 deletions

View File

@@ -35,6 +35,7 @@ namespace OpenRA.Mods.Common.Traits
}
}
[TraitLocation(SystemActors.Player)]
public class MissionObjectivesInfo : TraitInfo
{
[Desc("Set this to true if multiple cooperative players have a distinct set of " +
@@ -258,6 +259,7 @@ namespace OpenRA.Mods.Common.Traits
}
}
[TraitLocation(SystemActors.World)]
[Desc("Provides game mode progress information for players.",
"Goes on WorldActor - observers don't have a player it can live on.",
"Current options for PanelName are 'SKIRMISH_STATS' and 'MISSION_OBJECTIVES'.")]
@@ -271,6 +273,7 @@ namespace OpenRA.Mods.Common.Traits
public override object Create(ActorInitializer init) { return new ObjectivesPanel(this); }
}
[TraitLocation(SystemActors.World)]
public class ObjectivesPanel : IObjectivesPanel
{
readonly ObjectivesPanelInfo info;