Add a lint check for trait placement on hardcoded actor names.
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committed by
reaperrr
parent
0d3c624bbc
commit
5a0bcc01a6
@@ -35,6 +35,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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[TraitLocation(SystemActors.Player)]
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public class MissionObjectivesInfo : TraitInfo
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{
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[Desc("Set this to true if multiple cooperative players have a distinct set of " +
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@@ -258,6 +259,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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[TraitLocation(SystemActors.World)]
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[Desc("Provides game mode progress information for players.",
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"Goes on WorldActor - observers don't have a player it can live on.",
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"Current options for PanelName are 'SKIRMISH_STATS' and 'MISSION_OBJECTIVES'.")]
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@@ -271,6 +273,7 @@ namespace OpenRA.Mods.Common.Traits
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public override object Create(ActorInitializer init) { return new ObjectivesPanel(this); }
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}
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[TraitLocation(SystemActors.World)]
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public class ObjectivesPanel : IObjectivesPanel
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{
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readonly ObjectivesPanelInfo info;
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