Add a lint check for trait placement on hardcoded actor names.
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reaperrr
parent
0d3c624bbc
commit
5a0bcc01a6
@@ -18,6 +18,7 @@ namespace OpenRA.Mods.Common.Traits
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// Allows third party mods to detect whether an actor was created by PlaceBuilding.
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public class PlaceBuildingInit : RuntimeFlagInit { }
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[TraitLocation(SystemActors.Player)]
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[Desc("Allows the player to execute build orders.", " Attach this to the player actor.")]
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public class PlaceBuildingInfo : TraitInfo
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{
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