Add a lint check for trait placement on hardcoded actor names.

This commit is contained in:
Matthias Mailänder
2021-04-11 14:30:00 +01:00
committed by reaperrr
parent 0d3c624bbc
commit 5a0bcc01a6
129 changed files with 266 additions and 67 deletions

View File

@@ -18,6 +18,7 @@ namespace OpenRA.Mods.Common.Traits
// Allows third party mods to detect whether an actor was created by PlaceBuilding.
public class PlaceBuildingInit : RuntimeFlagInit { }
[TraitLocation(SystemActors.Player)]
[Desc("Allows the player to execute build orders.", " Attach this to the player actor.")]
public class PlaceBuildingInfo : TraitInfo
{