Add a lint check for trait placement on hardcoded actor names.
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committed by
reaperrr
parent
0d3c624bbc
commit
5a0bcc01a6
@@ -13,6 +13,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[TraitLocation(SystemActors.Player)]
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[Desc("This trait can be used to track player experience based on units killed with the `GivesExperience` trait.",
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"It can also be used as a point score system in scripted maps, for example.",
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"Attach this to the player actor.")]
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