Add a lint check for trait placement on hardcoded actor names.
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committed by
reaperrr
parent
0d3c624bbc
commit
5a0bcc01a6
@@ -11,11 +11,11 @@
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using System;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[TraitLocation(SystemActors.Player)]
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public class PlayerRadarTerrainInfo : TraitInfo, Requires<ShroudInfo>
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{
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public override object Create(ActorInitializer init)
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