Add a lint check for trait placement on hardcoded actor names.

This commit is contained in:
Matthias Mailänder
2021-04-11 14:30:00 +01:00
committed by reaperrr
parent 0d3c624bbc
commit 5a0bcc01a6
129 changed files with 266 additions and 67 deletions

View File

@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits
public void RulesetLoaded(Ruleset rules, ActorInfo info)
{
var pci = rules.Actors["player"].TraitInfoOrDefault<ProximityCaptorInfo>();
var pci = rules.Actors[SystemActors.Player].TraitInfoOrDefault<ProximityCaptorInfo>();
if (pci == null)
throw new YamlException("ProximityCapturable requires the `Player` actor to have the ProximityCaptor trait.");
}