Add a lint check for trait placement on hardcoded actor names.
This commit is contained in:
committed by
reaperrr
parent
0d3c624bbc
commit
5a0bcc01a6
@@ -17,6 +17,7 @@ using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[TraitLocation(SystemActors.World)]
|
||||
[Desc("Displays custom terrain types.")]
|
||||
class CustomTerrainDebugOverlayInfo : TraitInfo
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user