Add a lint check for trait placement on hardcoded actor names.

This commit is contained in:
Matthias Mailänder
2021-04-11 14:30:00 +01:00
committed by reaperrr
parent 0d3c624bbc
commit 5a0bcc01a6
129 changed files with 266 additions and 67 deletions

View File

@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Traits
public void RulesetLoaded(Ruleset rules, ActorInfo ai)
{
if (!rules.Actors["world"].HasTraitInfo<TerrainLightingInfo>())
if (!rules.Actors[SystemActors.World].HasTraitInfo<TerrainLightingInfo>())
throw new YamlException("TerrainLightSource can only be used with the world TerrainLighting trait.");
}