Add a lint check for trait placement on hardcoded actor names.
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reaperrr
parent
0d3c624bbc
commit
5a0bcc01a6
@@ -19,6 +19,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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public enum EditorCursorType { None, Actor, TerrainTemplate, Resource }
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[TraitLocation(SystemActors.EditorWorld)]
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[Desc("Required for the map editor to work. Attach this to the world actor.")]
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public class EditorCursorLayerInfo : TraitInfo, Requires<EditorActorLayerInfo>, Requires<ITiledTerrainRendererInfo>
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{
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