Add a lint check for trait placement on hardcoded actor names.
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committed by
reaperrr
parent
0d3c624bbc
commit
5a0bcc01a6
@@ -16,6 +16,7 @@ using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Traits
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{
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[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
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public class LoadWidgetAtGameStartInfo : TraitInfo
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{
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[Desc("The widget tree to open when a shellmap is loaded (i.e. the main menu).")]
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