Add a lint check for trait placement on hardcoded actor names.
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reaperrr
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0d3c624bbc
commit
5a0bcc01a6
@@ -54,6 +54,7 @@ namespace OpenRA.Mods.Common.Traits
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public const byte ElevatedBridge = 4;
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}
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[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
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[Desc("Used by Mobile. Attach these to the world actor. You can have multiple variants by adding @suffixes.")]
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public class LocomotorInfo : TraitInfo
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{
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