Add a lint check for trait placement on hardcoded actor names.
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committed by
reaperrr
parent
0d3c624bbc
commit
5a0bcc01a6
@@ -15,6 +15,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[TraitLocation(SystemActors.World)]
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[Desc("Controls the game speed, tech level, and short game lobby options.")]
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public class MapOptionsInfo : TraitInfo, ILobbyOptions, IRulesetLoaded
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{
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@@ -77,7 +78,7 @@ namespace OpenRA.Mods.Common.Traits
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yield return new LobbyBooleanOption("shortgame", ShortGameCheckboxLabel, ShortGameCheckboxDescription,
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ShortGameCheckboxVisible, ShortGameCheckboxDisplayOrder, ShortGameCheckboxEnabled, ShortGameCheckboxLocked);
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var techLevels = rules.Actors["player"].TraitInfos<ProvidesTechPrerequisiteInfo>()
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var techLevels = rules.Actors[SystemActors.Player].TraitInfos<ProvidesTechPrerequisiteInfo>()
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.ToDictionary(t => t.Id, t => t.Name);
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if (techLevels.Any())
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