Add a lint check for trait placement on hardcoded actor names.
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reaperrr
parent
0d3c624bbc
commit
5a0bcc01a6
@@ -14,6 +14,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[TraitLocation(SystemActors.World)]
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[Desc("Used by SpawnStartingUnits. Attach these to the world actor. You can have multiple variants by adding @suffixes.")]
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public class StartingUnitsInfo : TraitInfo<StartingUnits>
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{
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