Add a lint check for trait placement on hardcoded actor names.
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committed by
reaperrr
parent
0d3c624bbc
commit
5a0bcc01a6
@@ -22,6 +22,7 @@ namespace OpenRA.Mods.Common.Traits
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public override object Create(ActorInitializer init) { return new Selection(this); }
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}
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[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
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public class Selection : ISelection, INotifyCreated, INotifyOwnerChanged, ITick, IGameSaveTraitData
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{
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public int Hash { get; private set; }
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