Add a lint check for trait placement on hardcoded actor names.
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reaperrr
parent
0d3c624bbc
commit
5a0bcc01a6
@@ -25,6 +25,7 @@ namespace OpenRA.Mods.Common.Traits
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public int Depth;
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}
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[TraitLocation(SystemActors.World)]
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[Desc("Attach this to the world actor.", "Order of the layers defines the Z sorting.")]
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public class SmudgeLayerInfo : TraitInfo
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{
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