Add a lint check for trait placement on hardcoded actor names.
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committed by
reaperrr
parent
0d3c624bbc
commit
5a0bcc01a6
@@ -19,6 +19,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
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public class TerrainRendererInfo : TraitInfo, ITiledTerrainRendererInfo
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{
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bool ITiledTerrainRendererInfo.ValidateTileSprites(ITemplatedTerrainInfo terrainInfo, Action<string> onError)
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