Add a lint check for trait placement on hardcoded actor names.

This commit is contained in:
Matthias Mailänder
2021-04-11 14:30:00 +01:00
committed by reaperrr
parent 0d3c624bbc
commit 5a0bcc01a6
129 changed files with 266 additions and 67 deletions

View File

@@ -116,7 +116,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
// TODO: Create a mechanism to do things like this cleaner. Also needed for scripted missions
if (world.Type == WorldType.Regular)
{
var moi = world.Map.Rules.Actors["player"].TraitInfoOrDefault<MissionObjectivesInfo>();
var moi = world.Map.Rules.Actors[SystemActors.Player].TraitInfoOrDefault<MissionObjectivesInfo>();
if (moi != null)
{
var faction = world.LocalPlayer?.Faction.InternalName;