Add a lint check for trait placement on hardcoded actor names.
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reaperrr
parent
0d3c624bbc
commit
5a0bcc01a6
@@ -116,7 +116,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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// TODO: Create a mechanism to do things like this cleaner. Also needed for scripted missions
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if (world.Type == WorldType.Regular)
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{
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var moi = world.Map.Rules.Actors["player"].TraitInfoOrDefault<MissionObjectivesInfo>();
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var moi = world.Map.Rules.Actors[SystemActors.Player].TraitInfoOrDefault<MissionObjectivesInfo>();
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if (moi != null)
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{
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var faction = world.LocalPlayer?.Faction.InternalName;
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