Add a lint check for trait placement on hardcoded actor names.

This commit is contained in:
Matthias Mailänder
2021-04-11 14:30:00 +01:00
committed by reaperrr
parent 0d3c624bbc
commit 5a0bcc01a6
129 changed files with 266 additions and 67 deletions

View File

@@ -73,7 +73,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
// Can't use DeveloperMode.Enabled because there is a hardcoded hack to *always*
// enable developer mode for singleplayer games, but we only want to show the button
// if it has been explicitly enabled
var def = world.Map.Rules.Actors["player"].TraitInfo<DeveloperModeInfo>().CheckboxEnabled;
var def = world.Map.Rules.Actors[SystemActors.Player].TraitInfo<DeveloperModeInfo>().CheckboxEnabled;
var enabled = world.LobbyInfo.GlobalSettings.OptionOrDefault("cheats", def);
debug.IsVisible = () => enabled;
debug.IsDisabled = () => disableSystemButtons;