Add a lint check for trait placement on hardcoded actor names.
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reaperrr
parent
0d3c624bbc
commit
5a0bcc01a6
@@ -73,7 +73,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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// Can't use DeveloperMode.Enabled because there is a hardcoded hack to *always*
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// enable developer mode for singleplayer games, but we only want to show the button
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// if it has been explicitly enabled
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var def = world.Map.Rules.Actors["player"].TraitInfo<DeveloperModeInfo>().CheckboxEnabled;
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var def = world.Map.Rules.Actors[SystemActors.Player].TraitInfo<DeveloperModeInfo>().CheckboxEnabled;
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var enabled = world.LobbyInfo.GlobalSettings.OptionOrDefault("cheats", def);
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debug.IsVisible = () => enabled;
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debug.IsDisabled = () => disableSystemButtons;
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