Add a lint check for trait placement on hardcoded actor names.

This commit is contained in:
Matthias Mailänder
2021-04-11 14:30:00 +01:00
committed by reaperrr
parent 0d3c624bbc
commit 5a0bcc01a6
129 changed files with 266 additions and 67 deletions

View File

@@ -78,8 +78,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
optionsContainer.RemoveChildren();
optionsContainer.Bounds.Height = 0;
var allOptions = mapPreview.Rules.Actors["player"].TraitInfos<ILobbyOptions>()
.Concat(mapPreview.Rules.Actors["world"].TraitInfos<ILobbyOptions>())
var allOptions = mapPreview.Rules.Actors[SystemActors.Player].TraitInfos<ILobbyOptions>()
.Concat(mapPreview.Rules.Actors[SystemActors.World].TraitInfos<ILobbyOptions>())
.SelectMany(t => t.LobbyOptions(mapPreview.Rules))
.Where(o => o.IsVisible)
.OrderBy(o => o.DisplayOrder)