Add a lint check for trait placement on hardcoded actor names.
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committed by
reaperrr
parent
0d3c624bbc
commit
5a0bcc01a6
@@ -78,8 +78,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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optionsContainer.RemoveChildren();
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optionsContainer.Bounds.Height = 0;
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var allOptions = mapPreview.Rules.Actors["player"].TraitInfos<ILobbyOptions>()
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.Concat(mapPreview.Rules.Actors["world"].TraitInfos<ILobbyOptions>())
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var allOptions = mapPreview.Rules.Actors[SystemActors.Player].TraitInfos<ILobbyOptions>()
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.Concat(mapPreview.Rules.Actors[SystemActors.World].TraitInfos<ILobbyOptions>())
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.SelectMany(t => t.LobbyOptions(mapPreview.Rules))
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.Where(o => o.IsVisible)
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.OrderBy(o => o.DisplayOrder)
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