Add a lint check for trait placement on hardcoded actor names.
This commit is contained in:
committed by
reaperrr
parent
0d3c624bbc
commit
5a0bcc01a6
@@ -219,7 +219,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
|
||||
new Thread(() =>
|
||||
{
|
||||
var mapDifficulty = preview.Rules.Actors["world"].TraitInfos<ScriptLobbyDropdownInfo>()
|
||||
var mapDifficulty = preview.Rules.Actors[SystemActors.World].TraitInfos<ScriptLobbyDropdownInfo>()
|
||||
.FirstOrDefault(sld => sld.ID == "difficulty");
|
||||
|
||||
if (mapDifficulty != null)
|
||||
@@ -229,7 +229,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
difficultyDisabled = mapDifficulty.Locked;
|
||||
}
|
||||
|
||||
var missionData = preview.Rules.Actors["world"].TraitInfoOrDefault<MissionDataInfo>();
|
||||
var missionData = preview.Rules.Actors[SystemActors.World].TraitInfoOrDefault<MissionDataInfo>();
|
||||
if (missionData != null)
|
||||
{
|
||||
briefingVideo = missionData.BriefingVideo;
|
||||
@@ -383,7 +383,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
orders.Add(Order.Command("option gamespeed {0}".F(gameSpeed)));
|
||||
orders.Add(Order.Command("state {0}".F(Session.ClientState.Ready)));
|
||||
|
||||
var missionData = selectedMap.Rules.Actors["world"].TraitInfoOrDefault<MissionDataInfo>();
|
||||
var missionData = selectedMap.Rules.Actors[SystemActors.World].TraitInfoOrDefault<MissionDataInfo>();
|
||||
if (missionData != null && missionData.StartVideo != null && modData.DefaultFileSystem.Exists(missionData.StartVideo))
|
||||
{
|
||||
var fsPlayer = fullscreenVideoPlayer.Get<VideoPlayerWidget>("PLAYER");
|
||||
|
||||
Reference in New Issue
Block a user