Add a lint check for trait placement on hardcoded actor names.

This commit is contained in:
Matthias Mailänder
2021-04-11 14:30:00 +01:00
committed by reaperrr
parent 0d3c624bbc
commit 5a0bcc01a6
129 changed files with 266 additions and 67 deletions

View File

@@ -219,7 +219,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
new Thread(() =>
{
var mapDifficulty = preview.Rules.Actors["world"].TraitInfos<ScriptLobbyDropdownInfo>()
var mapDifficulty = preview.Rules.Actors[SystemActors.World].TraitInfos<ScriptLobbyDropdownInfo>()
.FirstOrDefault(sld => sld.ID == "difficulty");
if (mapDifficulty != null)
@@ -229,7 +229,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
difficultyDisabled = mapDifficulty.Locked;
}
var missionData = preview.Rules.Actors["world"].TraitInfoOrDefault<MissionDataInfo>();
var missionData = preview.Rules.Actors[SystemActors.World].TraitInfoOrDefault<MissionDataInfo>();
if (missionData != null)
{
briefingVideo = missionData.BriefingVideo;
@@ -383,7 +383,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
orders.Add(Order.Command("option gamespeed {0}".F(gameSpeed)));
orders.Add(Order.Command("state {0}".F(Session.ClientState.Ready)));
var missionData = selectedMap.Rules.Actors["world"].TraitInfoOrDefault<MissionDataInfo>();
var missionData = selectedMap.Rules.Actors[SystemActors.World].TraitInfoOrDefault<MissionDataInfo>();
if (missionData != null && missionData.StartVideo != null && modData.DefaultFileSystem.Exists(missionData.StartVideo))
{
var fsPlayer = fullscreenVideoPlayer.Get<VideoPlayerWidget>("PLAYER");