Add a lint check for trait placement on hardcoded actor names.

This commit is contained in:
Matthias Mailänder
2021-04-11 14:30:00 +01:00
committed by reaperrr
parent 0d3c624bbc
commit 5a0bcc01a6
129 changed files with 266 additions and 67 deletions

View File

@@ -671,7 +671,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
var flag = item.Get<ImageWidget>("FLAG");
flag.GetImageCollection = () => "flags";
var factionInfo = modData.DefaultRules.Actors["world"].TraitInfos<FactionInfo>();
var factionInfo = modData.DefaultRules.Actors[SystemActors.World].TraitInfos<FactionInfo>();
flag.GetImageName = () => (factionInfo != null && factionInfo.Any(f => f.InternalName == o.FactionId)) ? o.FactionId : "Random";
playerList.AddChild(item);