Add a lint check for trait placement on hardcoded actor names.
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reaperrr
parent
0d3c624bbc
commit
5a0bcc01a6
@@ -671,7 +671,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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var flag = item.Get<ImageWidget>("FLAG");
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flag.GetImageCollection = () => "flags";
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var factionInfo = modData.DefaultRules.Actors["world"].TraitInfos<FactionInfo>();
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var factionInfo = modData.DefaultRules.Actors[SystemActors.World].TraitInfos<FactionInfo>();
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flag.GetImageName = () => (factionInfo != null && factionInfo.Any(f => f.InternalName == o.FactionId)) ? o.FactionId : "Random";
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playerList.AddChild(item);
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