Add a lint check for trait placement on hardcoded actor names.
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reaperrr
parent
0d3c624bbc
commit
5a0bcc01a6
@@ -473,7 +473,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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if (server.Clients.Any(c => c.IsSpectator))
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teams.Add("Spectators", server.Clients.Where(c => c.IsSpectator));
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var factionInfo = modData.DefaultRules.Actors["world"].TraitInfos<FactionInfo>();
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var factionInfo = modData.DefaultRules.Actors[SystemActors.World].TraitInfos<FactionInfo>();
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foreach (var kv in teams)
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{
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var group = kv.Key;
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