Add a lint check for trait placement on hardcoded actor names.

This commit is contained in:
Matthias Mailänder
2021-04-11 14:30:00 +01:00
committed by reaperrr
parent 0d3c624bbc
commit 5a0bcc01a6
129 changed files with 266 additions and 67 deletions

View File

@@ -473,7 +473,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
if (server.Clients.Any(c => c.IsSpectator))
teams.Add("Spectators", server.Clients.Where(c => c.IsSpectator));
var factionInfo = modData.DefaultRules.Actors["world"].TraitInfos<FactionInfo>();
var factionInfo = modData.DefaultRules.Actors[SystemActors.World].TraitInfos<FactionInfo>();
foreach (var kv in teams)
{
var group = kv.Key;